![]() Scaled up everything double (which takes ages, btw) and repositioned it in the hand so now it's life sized! the model may look a little more janky atm, I might do some some optimizations here soon. I'm so used to calling all my content a "mod" that I forgot this was a resource pack and put "mod" everywhere on this. Now features all 3 variants, too! (also fixed the description here. ![]() V9 - Made some more tweaks to the model to make it closer to the original desktop model (some stuff looked off after reassembling for VR so I tweaked a bunch of individual block positions). V10 - More model tweaks in this version! Realized I had some extra gemstone geometry that wasn't ever seen so was unneeded, removed that, then shrunk the power line on the bottom half of the blade so it fits the blade more snuggly, closer to the top power line. V1.15.2 - first update in a while! I was waiting for a 1.15.2 version of Vivecraft to release before updating (and then got busy with schoolwork) but here it is! With the newest version of Vivecraft, budda added model offsets, so blockbench's model position tools work correctly for it now! Technically this "VR" pack also works on desktop, since they use the same third person offsets. V1.16.2 - Finally updated to support the newest version of Vivecraft! Each sword needed to be manually scaled and rotated for this new version, but they're all working! This version includes the new Netherite sword model I created! Enjoy! Gotta think of which Infinity Blade weapon to bring into Minecraft for that one. This pack does not currently have a variant for wood swords. If you'd like to learn more about Vivecraft, check it out here. Although with Vivecraft's most recent update the model offsets are the same whether you're on desktop or VR, I still recommend If you would like to use a desktop-only version of this pack, check out it's own page here. NOTICES - This resource pack is meant for use with the Vivecraft 1.16.2 client (or newer). This is a custom model that I've been working on over the past week or so, trying to create a minimalistic, voxel-based fantasy weapon, that has a little more flair than the original minecraft sword, and pays homage to one of iOS's greatest games of all time. "Chair's unreal sword-swinging romp still puts up a hefty fight, and most of the added loot adds just enough to bring Infinity Blade fans back for a second, vengeful stab at victory," read Mark Brown's 8/10 Infinity Blade 2 review.Edit of the Infinity Blade Pack that fixes rotations so it works in VR with the Vivecraft mod! The Chair-developed slice 'em up arrived on the App Store late last night to measured Eurogamer acclaim. "I say this because the game runs fine on my iPad1 which I restarted before playing the game." They all have a similar black-and-silver color. In Infinity Blade III, the Worker of Secrets gives all of his Infinity Weapons (except for the modern Infinity Blade and Infinity Edge, which are sold in store) to major Deathless who follow him. They are all able to disrupt the Quantum Identity Pattern of a Deathless. Patch Notes - v1.16. The Infinity Weapons are weapons created by Galath, the Worker of Secrets. ![]() Contents 1 Obtaining 1.1 Crafting 1.2 Upgrading 1.3 Repairing 1.3. ![]() A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite. Gotta think of which Infinity Blade weapon to bring into Minecraft for that one. The sword is a melee weapon that is mainly used to deal damage to entities or for breaking certain blocks faster than by hand. So I recommend that people try restarting their device to see if that solves it for them. This pack does not currently have a variant for wood swords. ![]() "When apps run of memory at loading time that is something that is often fixed by restarting your device. Rein added that a "quick fix" will be available "as soon as possible". "Unfortunately the machines we tested on didn't have massive numbers of apps installed on them so we think this how we think we missed this particular condition." "For example if you have a large number of apps installed iOS must cache all those icons to give you smooth performance when you hit the home button," he explained. A fix is in the works for an issue that is causing iOS sequel Infinity Blade 2 to crash on some device, publisher Epic has announced.Ī post from Epic VP Mark Rein on the publisher's forums explained that the game is running out of memory on iPhones and iPads that are "heavily laden" with apps. ![]()
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